synthings

SYNTHINGS is a digital synthesizer development platform that I've been building.

Tune editor (part 5)

jason | 22 January, 2011 22:28

Well, I've had a few days off from this project - preparing for a week off work to take a micro milling machine and turn it into a CNC version (which will be used to make the lid for this project).

But today was quite productive - although I still haven't quite got as far as placing patterns on the screen.

The first thing I did today was try to work out why I was getting bad data transfers between the PIC and FPGA - which seemed to be getting worse (and was starting to get very irritating). I took the base board off the top board, and I saw that the contacts weren't very clean. Either the surface had become scratched way, or there was dirt on it. Luckily cleaning them with a PCB polishing block made them nice and shiny - and I haven't had problems since.

Next, I changed the numbering for the events in the main editor top and bottom, and I added the scroll bar into it (which involved finishing the horizontal scrollbar code). I also added in some of the tune meta-information - the name, composer, length, events per beat and beats per bar.

Tune editor part 5

However, I still wanted to know the bar (and beat numbers) - so I extended the view menu to allow me to select whether I wanted to show the event number, beat:bar or beat:bar:event offset:

Tune editor part 5Tune editor part 5Tune editor part 5

I then added an initial tempo value:

Tune editor part 5

Editing these values was the next order of the day - and getting the screen to update after doing it.

This is with 4 events per beat, and 8 beats per bar (so effectively 32 events per bar):

Tune editor part 5

Odd numbers can also be chosen (although the horizontal grid is set to a multiple of 16 - I won't be changing that!):

Tune editor part 5

This is with 16 events per bar, and enabling the event offset in the time index:

Tune editor part 5

As a bit of a distraction (while looking for some CNC bits I've lost), I modified the case I wanted to use to allow the screen to fit:

Case modifications

This was done by cutting part of the top rail down:

Case modifications

However, it needs to be cut down some more as the pixels aren't central.

I then wanted to have the capability to delete patterns if you'd created one. And also ask the user if you really wanted to:

Tune editor part 5

I decided to allow the user to select what foreground colour to use for the pattern text, by adding a second colour option at the top:

Tune editor part 5

And it was now time to actually begin the code to insert patterns into the tune. I extended the memory code to allow me to treat each object as a stream, and only pull off information that I needed as I go along. This is used by the tune plotting code (and will also be used by the playing code).

When you go into the pattern, it tells you what the current pattern is, where it is, how long it is, whether it's looped or not, and the voice number. If no pattern is selected, then it's blank:

Tune editor part 5

I then needed a way to show the current position for placing the pattern. I decided that the horizontal lines between voices would be a very good place, since I wouldn't need to worry too much about redrawing the segments when the user scrolls. Two white lines are used to show the start and end of the pattern:

Tune editor part 5

The rotary encoder is used to move the pattern left and right (and the bottom display updates to show the position):

Tune editor part 5Tune editor part 5

If you go off the edge of the screen, it automatically scrolls back a few events:

Tune editor part 5

Finally, I needed a menu to allow you to select how you want the pattern to be looped (as well as some other controls):

Tune editor part 5Tune editor part 5

All that's left to do is actually do the insertions. In theory the plotting code is all done (it may need some tweaks).

And that was a lot for one day - and the new memory size shows it:

Program Memory  [Origin = 0x200, Length = 0x2aa00]

section                    address   length (PC units)   length (bytes) (dec)
-------                    -------   -----------------   --------------------
.text                        0x200              0x13b8          0x1d94  (7572)
.const                      0x15b8              0x2946          0x3de9  (15849)
.text                       0x3efe              0xc956         0x12e01  (77313)
.dinit                     0x10854               0x29e           0x3ed  (1005)
.text                      0x10af2              0x17c4          0x23a6  (9126)
.isr                       0x122b6                 0x2             0x3  (3)

                     Total program memory used (bytes):        0x1b114  (110868) 42%


Data Memory  [Origin = 0x800, Length = 0x7800]

section                    address      alignment gaps    total length  (dec)
-------                    -------      --------------    -------------------
.nbss                        0x800                   0           0x9ea  (2538)
.ndata                      0x11ea                   0             0x2  (2)
_03854ee04d3aa7d3           0x11ec                   0           0x200  (512)
_038570704d3aa7d3           0x13ec                   0           0x200  (512)
.nbss                       0x15ec                   0           0x314  (788)
.ndata                      0x1900                   0            0xf0  (240)
.nbss                       0x19f0                   0            0xb0  (176)
.ndata                      0x1aa0                   0            0x22  (34)
.nbss                       0x1ac2                   0            0x4c  (76)
.ndata                      0x1b0e                   0            0x12  (18)
.nbss                       0x1b20                   0            0x2a  (42)
.ndata                      0x1b4a                   0             0x8  (8)
.nbss                       0x1b52                   0            0x1a  (26)
.ndata                      0x1b6c                   0             0x2  (2)
.nbss                       0x1b6e                   0             0x4  (4)
.ndata                      0x1b72                   0             0x4  (4)
.nbss                       0x1b76                   0             0x2  (2)
.ndata                      0x1b78                   0             0x2  (2)
.data                       0x1b7a                   0           0x106  (262)
.dconst                     0x1c80                   0             0x8  (8)
.data                       0x1c88                   0             0xc  (12)
.bss                        0x1c94                   0             0x4  (4)
.data                       0x1c98                   0             0x2  (2)
.heap                       0x1c9a                   0          0x2000  (8192)

                        Total data memory used (bytes):         0x349a  (13466) 43%


Dynamic Memory Usage

region                     address                      maximum length  (dec)
------                     -------                      ---------------------
heap                        0x1c9a                              0x2000  (8192)
stack                       0x3c9a                              0x4366  (17254)

                        Maximum dynamic memory (bytes):         0x6366  (25446)

Over 6K added!

 
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